Video games are fun! They’re engaging. And a lot of people spend a lot of time playing them with friends. But this fabulous social experience has been unavailable to most people with disabilities.
That’s about to change.
Working with UCLA’s Center for Cerebral Palsy, USC’s Interactive Creative Technology Lab, and Microsoft, CPF is helping develop new approaches to unlock the gaming experience for people with physical challenges.
One breakthough introduces a cool new feature from Microsoft, called Co-Pilot. It allows two controllers to work together, allowing a person to use a second controller to assist a player with CP as they game the game. This huge innovation provides accessibility for people with disabilities who want to be included in the gaming experience – and, even more importantly, in playing with friends.
This means that kids (and adults!) with disabilities can start playing alongside their friends – now! It’s a great example of translational research CPF is helping make happen.